Evozon Game Studio

About Evozon Game Studio

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So far Evozon Game Studio has created 10 blog entries.

October 2016

Speedpainting for Halloween

October 28th, 2016|Categories: Design Tactics|

A Halloween post about speedpainting, with some grisly examples!

September 2016

Steampunk Environment Video

September 8th, 2016|Categories: Video Posts|

Have a look at our diorama made in Unreal Engine for our Steampunk themed project.

August 2016

Creating the Africa Fantasy Environment

August 22nd, 2016|Categories: Environment|

This month was spent creating a new environment. We chose an African theme, based on the savanna.

July 2016

Motorcycle Concepts Exploration

July 8th, 2016|Categories: Vehicles|Tags: , , |

This is one concept I played with a lot and that gave me some trouble!

June 2016

3D Character Sculpting

June 20th, 2016|Categories: Characters, Video Posts|Tags: , , |

Tudor is showcasing the process of sculpting an alien’s head and body in ZBrush. This artwork is a part of a bigger art project of creating a sci-fi city scene that will include several materials, characters and props.

Main Character Concepts

June 8th, 2016|Categories: Characters|Tags: , , |

These are Norbi's speed painting concepts for the main character, a Sci-Fi detective looking for trouble.

Matte Painting of a City Walkthrough

June 5th, 2016|Categories: Environment|Tags: , , |

The idea behind this scene was to create an entire city sheltered under an enormous structure. I started from a basic 3D model to build my image and my first step was shaping the inside of the structure. It is made up by the city itself, so I used photos of several different cities as inspiration.

April 2016

Developing a Sci-Fi Game Environment: Materials and Meshes

April 27th, 2016|Categories: Environment|Tags: , , |

This week, while some of the team started concepting the large environment this scene will be a part of, I wanted to setup a fast prop and texture creation pipeline that involves as little creation of high poly assets and baking as possible.

We’re starting something here

April 21st, 2016|Categories: Introduction|Tags: , , |

What you’ll find here will be 2D and 3D art posts, covering the production process behind props, characters, environments and vehicles.

April 2015

3D Villain Concepts

April 30th, 2015|Categories: Uncategorized|Tags: , , |

These are the first steps in the creation of the villain in our sci-fi art scene.