Blog

June 2016

Matte Painting of a City Walkthrough

Categories: Environment|Tags: , , |

The idea behind this scene was to create an entire city sheltered under an enormous structure. I started from a basic 3D model to build my image and my first step was shaping the inside of the structure. It is made up by the city itself, so I used photos of several different cities as inspiration.

April 2016

Developing a Sci-Fi Game Environment: Materials and Meshes

Categories: Environment|Tags: , , |

This week, while some of the team started concepting the large environment this scene will be a part of, I wanted to setup a fast prop and texture creation pipeline that involves as little creation of high poly assets and baking as possible.

We’re starting something here

Categories: Introduction|Tags: , , |

What you’ll find here will be 2D and 3D art posts, covering the production process behind props, characters, environments and vehicles.

April 2015

3D Villain Concepts

Categories: Uncategorized|Tags: , , |

These are the first steps in the creation of the villain in our sci-fi art scene.